Output of vertex shader 'colorVarying' not read by fragment shader
References
Reference NO 1
http://stackoverflow.com/questions/13657076/output-of-vertex-shader-colorvarying-not-read-by-fragment-shader
Reference NO 2
http://stackoverflow.com/tags/fragment-shader/hot
Reference NO 3
http://www.arcsynthesis.org/gltut/Illumination/Tut10%20Fragment%20Lighting.html
Reference NO 4
http://www.opengl.org/discussion_boards/showthread.php/171965-Problem-with-shader-tutorial
Reference NO 5
http://www.rozengain.com/blog/2010/08/10/using-webgl-glsl-shaders-to-create-a-tunnel-effect/
Reference NO 6
http://atduskgreg.github.io/Processing-Shader-Examples/
Reference NO 7
http://csc.lsu.edu/~kooima/csc4356/notes/icg-pipeline-3.pdf
Reference NO 8
#EANF#
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